Convert a height/distance value (from speed integrals) to scene pixels. Equivalent to Game.d(distance). The formula is distance * HEIGHT * 2 / 15.
Game.d(distance)
distance * HEIGHT * 2 / 15
Accumulated height value from computeHeight.
Convert a height/distance value (from speed integrals) to scene pixels. Equivalent to
Game.d(distance). The formula isdistance * HEIGHT * 2 / 15.