X coordinate.
Y coordinate.
Number of noise octaves (default 4). More = finer detail.
Frequency multiplier per octave (default 2). Controls how quickly frequency increases.
Amplitude multiplier per octave (default 0.5). Controls how quickly higher-frequency octaves fade out.
Composite noise value in approximately [0, 1].
Multi-octave fractal Brownian motion (fBm) using 2D value noise.
Combines several octaves of noise at progressively higher frequencies and lower amplitudes to produce a natural-looking signal.