Beat where the ramp-up begins.
Beat where the value reaches its maximum.
Beat where the value returns to 0.
Peak value (default: 1). Accepts a scalar or vector.
Easing for the ramp-up phase (default: 2).
Easing for the ramp-down phase (default: 2).
An AnimatedVariable with two events.
Create a "pulse" animated variable: ramps from 0 to
peakthen back to 0.Shorthand for a common shockwave / flash pattern.